Brawl - Giga Bowser - Subaction - AttackAirHi
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48 |
Stats
IASA: |
None |
Auto Cancel Window: |
1-10, 41-48 |
Auto Cancel Lag: |
2 |
Landing Lag: |
45 |
Landing Lag (L-Cancel): |
22 |
Hitboxes active: |
22-26 |
Hitbox set 0 hits: |
22 |
Subaction Index: |
0x65 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:22-26
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shield Dmg |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
20 |
60 |
80 |
85 |
Slash |
Slash |
20 |
10 |
10 |
|
0 |
1 |
20 |
60 |
80 |
85 |
Slash |
Slash |
20 |
10 |
10 |
|
0 |
2 |
20 |
60 |
80 |
85 |
Slash |
Slash |
20 |
10 |
10 |
|
Scripts
Main
- AsyncWait(10.0)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableLandingLag) }
- AsyncWait(21.0)
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 0, set_id: 0, damage: Constant(20.0), trajectory: 85, wdsk: 0, kbg: 80, shield_damage: 20, bkb: 60, size: 14.0, x_offset: 0.0, y_offset: 0.0, z_offset: 6.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 48, hitbox_id: 1, set_id: 0, damage: Constant(20.0), trajectory: 85, wdsk: 0, kbg: 80, shield_damage: 20, bkb: 60, size: 14.0, x_offset: 0.0, y_offset: 0.0, z_offset: -7.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- CreateHitBox(HitBoxArguments { bone_index: 28, hitbox_id: 2, set_id: 0, damage: Constant(20.0), trajectory: 85, wdsk: 0, kbg: 80, shield_damage: 20, bkb: 60, size: 14.0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Slash, unk1: false, sound_level: 2, unk2: false, sound: Slash, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: None, clang: true, unk5: true, direct: true, unk6: 0 })
- SyncWait(5.0)
- DeleteAllHitBoxes
- AsyncWait(40.0)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableLandingLag) }
GFX
SFX
- AsyncWait(21.0)
- SoundVoiceLow
- SoundEffect1(55)
- SyncWait(2.0)
- SoundEffect1(115)
Other
- AsyncWait(17.0)
- Rumble { unk1: 18, unk2: 0 }